
For the majority of use, you will probably never have to go past this
section of the dialog.
The Thickness slider controls the thickness of the main segments relative to their
length (i.e., the length of the effect).
The Detail slider controls how many pieces the segments are broken up into. For the
extreme values: at 0% detail, the bolt is one piece; at 100% detail, the bolt is broken into
many pieces. High detail carries with it high facet count, so be careful.
The Quality slider controls the rendering quality of the lightning bolt by controlling
the number of facets in the mesh. For the extreme values: 0% quality results in each
segment being constructed from six facets (i.e., simple three sided objects); 100%
quality results in each main segment being constructed from 20 facets and in each
secondary segment from fewer facets proportional to their width. You can see how
the slider controls the facet count by looking at the Preview window.
The Amount shown slider controls how much of the bolt is currently visible. This is
useful in creating the illusion of bolt movement by only showing a certain
percentage of the actual bolt. By setting the slider to 0% at the beginning
frame, and then setting it to 100% at the end frame, an increasing amount of the bolt
will be seen as the animation progresses. The amount always starts at the source
and works towards the target.