
Introduction
Basics

Tutorials
Planting a tree
Making a shader
Adding wind
Adding presets

Reference
Tree
Environment
TDD file format


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| Control
| Action/effect
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| Wind
| Sets the strength of the wind blowing against the tree.
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| Wind Direction
| Sets the direction the wind comes from.
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| Gravity
| Sets the strength of gravity acting upon the tree.
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| Sunlight
| Sets the strength of sunlight, which causes the tree to reach up to the sky.
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| Season
| Controls the leaves. In spring, the leaves come out separately, and grow. All leaves
are out by Summer. Leaves fall to the ground in the fall, until there are no leaves left in the Winter.
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| Remove fallen leaves
| When checked, leaves that come off the tree in Fall, will
be removed from the scene. If not checked, the leaves will fall to the ground, with the same orientation they
had on the tree.
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 | How much a particular tree is affected by tropisms (wind, gravity, sunlight) is
pre-determined for each species inside the TDD file. Some trees are "pre-bent"
by design. In this case, the sliders will set how much additional wind, gravity, or
sunlight is applied to the tree.
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 | Some trees are not affected by tropisms at all, if their limbs, branches, etc. are
designed that way. Suppleness can be set separately for trunk, limbs, leaves, etc inside the
TDD file. Tree Druid Standalone can edit the suppleness values separately, and demonstrate in
real time what the effects are upon the tree.
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