
Introduction
Basics

Tutorials
Planting a tree
Making a shader
Adding wind
Adding presets

Reference
Tree
Environment
TDD file format


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First, select a tree, and go to the Texture room.
There are four layers in a Tree Druid tree: leaves, trunk, boughs, and limbs.
Follow these instructions carefully, to be able to see and change all the layers (without
hitting any crashing Carrara bugs).
- Change the default MultiChannel of the Top Shader to Complex Shaders>Layers List.
- Change Multichannel to Parametric Mapping.
- Click and drag the bar containing MultiChannel (under Apply to Whole Object)
to the PLUS SIGN under "Parametric Mapping/Apply to: Leaves". Make sure
that the whole bar containing the PLUS SIGN lights up green before
dropping.
- Set the color of the Leaves mapping to GREEN.

 | If you see "Parametric Mapping/Apply to: Whole Object" in the Layers List, you can delete it,
by selecting the entire bar, and hitting the DELETE key. |
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